<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
    <title>Three.js - Multiple Scenes - v3</title>
    <style>
    #c {
      position: absolute;
      left: 0;
      top: 0;
      width: 100%;
      height: 100%;
      display: block;
      z-index: -1;
    }
    .diagram {
      display: inline-block;
      width: 5em;
      height: 3em;
      border: 1px solid black;
    }
    .left {
      float: left;
      margin-right: .25em;
    }
    .right {
      float: right;
      margin-left: .25em;
    }
    p {
      margin: 1em auto;
      max-width: 500px;
      font-size: xx-large;
    }
    </style>
  </head>
  <body>
    <canvas id="c"></canvas>
    <p>
      <span id="box" class="diagram left"></span>
      I love boxes. Presents come in boxes.
      When I find a new box I'm always excited to find out what's inside.
    </p>
    <p>
      <span id="pyramid" class="diagram right"></span>
      When I was a kid I dreamed of going on an expedition inside a pyramid
      and finding a undiscovered tomb full of mummies and treasure.
    </p>
  </body>
<script type="importmap">
{
  "imports": {
    "three": "../../build/three.module.js"
  }
}
</script>

<script type="module">
import * as THREE from 'three';

function main() {

	const canvas = document.querySelector( '#c' );
	const renderer = new THREE.WebGLRenderer( { antialias: true, canvas, alpha: true } );

	function makeScene( elem ) {

		const scene = new THREE.Scene();
		scene.background = new THREE.Color( '#0F0' );

		const fov = 45;
		const aspect = 2; // the canvas default
		const near = 0.1;
		const far = 5;
		const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
		camera.position.set( 0, 1, 2 );
		camera.lookAt( 0, 0, 0 );

		{

			const color = 0xFFFFFF;
			const intensity = 3;
			const light = new THREE.DirectionalLight( color, intensity );
			light.position.set( - 1, 2, 4 );
			scene.add( light );

		}

		return { scene, camera, elem };

	}

	function setupScene1() {

		const sceneInfo = makeScene( document.querySelector( '#box' ) );
		const geometry = new THREE.BoxGeometry( 1, 1, 1 );
		const material = new THREE.MeshPhongMaterial( { color: 'red' } );
		const mesh = new THREE.Mesh( geometry, material );
		sceneInfo.scene.add( mesh );
		sceneInfo.mesh = mesh;
		return sceneInfo;

	}

	function setupScene2() {

		const sceneInfo = makeScene( document.querySelector( '#pyramid' ) );
		const radius = .8;
		const widthSegments = 4;
		const heightSegments = 2;
		const geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );
		const material = new THREE.MeshPhongMaterial( {
			color: 'blue',
			flatShading: true,
		} );
		const mesh = new THREE.Mesh( geometry, material );
		sceneInfo.scene.add( mesh );
		sceneInfo.mesh = mesh;
		return sceneInfo;

	}

	const sceneInfo1 = setupScene1();
	const sceneInfo2 = setupScene2();

	function resizeRendererToDisplaySize( renderer ) {

		const canvas = renderer.domElement;
		const width = canvas.clientWidth;
		const height = canvas.clientHeight;
		const needResize = canvas.width !== width || canvas.height !== height;
		if ( needResize ) {

			renderer.setSize( width, height, false );

		}

		return needResize;

	}

	function renderSceneInfo( sceneInfo ) {

		const { scene, camera, elem } = sceneInfo;

		// get the viewport relative position of this element
		const { left, right, top, bottom, width, height } =
        elem.getBoundingClientRect();

		const isOffscreen =
        bottom < 0 ||
        top > renderer.domElement.clientHeight ||
        right < 0 ||
        left > renderer.domElement.clientWidth;

		if ( isOffscreen ) {

			return;

		}

		camera.aspect = width / height;
		camera.updateProjectionMatrix();

		const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
		renderer.setScissor( left, positiveYUpBottom, width, height );
		renderer.setViewport( left, positiveYUpBottom, width, height );

		renderer.render( scene, camera );

	}

	const clearColor = new THREE.Color( '#000' );
	function render( time ) {

		time *= 0.001;

		resizeRendererToDisplaySize( renderer );

		renderer.setScissorTest( false );
		renderer.setClearColor( clearColor, 0 );
		renderer.clear( true, true );
		renderer.setScissorTest( true );

		const transform = `translateY(${window.scrollY}px)`;
		renderer.domElement.style.transform = transform;

		sceneInfo1.mesh.rotation.y = time * .1;
		sceneInfo2.mesh.rotation.y = time * .1;

		renderSceneInfo( sceneInfo1 );
		renderSceneInfo( sceneInfo2 );

		requestAnimationFrame( render );

	}

	requestAnimationFrame( render );

}

main();
</script>
</html>
